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Runic Cipher
Introduction and Writing Blog
I'll let Messiah X take care of the writing feedback.
2. Only your initial weapons can't be sold (this is so the player won't be able to attack barehanded).
3. I'll do something about making "Focus" better.
4. I'll strengthen "Grenade" some more.
5. Interesting. I'll fix that.
6. Enemies will be placed forward a little more.
7. I'll go that route.
Thanks to everyone for their kind words on this game. I'm happy with how things are turning out, and am already going to start working with my writer on the next chapter.
author=Dyhalto1. We'll try to start the intro off with a song that fades in.
-Dead silence during the introductory cutscenes isn't a good idea.
-Can't sell my old weapons...
-Rick's Focus is pointless. He might as well just attack twice.
-Likewise, Veronica's Grenade is barely stronger than her normal attack.
-Something I happen to catch : The world map's bridge tile has an indoor battle background.
-Move the enemies forward a bit. Last row enemies have their numbers run off the side of the screen.
-The location messages interrupt the flow of gameplay. My suggested replacement : Use pictures and a parallel process event.
2. Only your initial weapons can't be sold (this is so the player won't be able to attack barehanded).
3. I'll do something about making "Focus" better.
4. I'll strengthen "Grenade" some more.
5. Interesting. I'll fix that.
6. Enemies will be placed forward a little more.
7. I'll go that route.
Thanks to everyone for their kind words on this game. I'm happy with how things are turning out, and am already going to start working with my writer on the next chapter.
Merry Christmas!
If you rush through it, one hour. If you pay attention to all the dialogues and get everything that's available, two hours.













